AI Insights · Timothy · January 2023
Top 5 Ultracasual Games on Android in Czech Republic Q4 2022
Explore the performance of the top 5 ultracasual games on the Android platform in the Czech Republic during Q4 2022, including weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the top 5 ultracasual games on the Android platform in the Czech Republic exhibited varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends:
Pixel Demolish from Rollic Games saw fluctuating weekly downloads, peaking at 4.5K in late September and dipping to a low of 411 in mid-December before rising again to 915 by the end of the year. The game's weekly revenue experienced a similar pattern, starting at $4 and peaking at $61 in early October, then settling around $56 by the last week of December. Active users for Pixel Demolish started strong at 6.6K and climbed to a peak of 10.4K in mid-October, before stabilizing around 6K by the end of December.
Goo: ASMR Slime Simulator from EXOMIND had modest revenue, with a peak of $24 in early November and ending the quarter at $20. However, the game had no notable downloads data for the quarter. Active users saw a slight decrease from 61 in late September to 40 by early October.
Let's Create! Pottery by Infinite Dreams demonstrated steady weekly revenue, peaking at $22 in the last week of December. Downloads were minimal, with a notable increase to 10 in the final week of the year.
Automatoys by Idle Friday had a gradual increase in weekly revenue, starting at $1 in late September and peaking at $20 in early November. Downloads began at 95 in late October and settled around 62 by the end of December.
Spiro Art ASMR from Rollic Games saw significant weekly downloads, starting at 1.2K in late October and peaking at 6.8K in early November, before tapering off to 117 by the end of December. The game’s weekly revenue peaked at $32 in early November and ended the quarter at $5. Active users for Spiro Art ASMR peaked at 11.4K in mid-November, then gradually declined to 5.6K by the end of December.
These insights, provided by Sensor Tower, underline the dynamic nature of ultracasual games in the Czech Republic. For more detailed analytics and insights, visit Sensor Tower.